Templar Knights EDH | Commander | Abe Sargent Commander (1) 1 The Wandering Rescuer Creatures (29) 1 Knight Exemplar 1 Masako the Humorless 25 Templar Knight 1 Witch Enchanter 1 Yes Man, Personal Securitron Spells (10) 1 Akroma's Blessing 1 Akroma'a Will 1 Ascend from Avernus 1 Brave the Elements 1 Brilliant Restoration 1 Generous Gift 1 Mass Calcify 1 Razorgrass Ambush 1 Sejiri Shelter 1 Split Up Artifacts (25) 1 Akroma's Memorial 1 Bitterthorn, Nissa's Animus 1 Blackblade, Reforged 1 Chimil, the Inner Sun 1 Excalibur, Sword of Eden 1 Kaldra Compleat 1 Nyx Lotus 1 Oketra's Monument 1 Phial of Galadriel 1 Predator, Flagship 1 Sceptre of Eternal Glory 1 Sol Ring 1 Spear of Heliod 1 Staff of Eden, Vault's Key 1 Sword of the Animist 1 The Celestus 1 The Filigree Sylex 1 The Immortal Sun 1 The Irencrag 1 The Mightstone and Weakstone 1 The One Ring 1 Throne of Eldraine 1 Thrumming Stone 1 Thousand Moons Smithy 1 Wand of the Worldsoul Lands (35) 1 Arch of Orazca 1 Buried Ruins 1 Cavern of Souls 1 Demolition Field 1 Eiganjo, Seat of the Empire 1 Eiganjo Castle 1 Emeria, the Sky Ruin 1 Geier Reach Sanitarium 1 Inventors' Fair 1 Mikokoro, Center of the Sea 1 Minas Tirith 1 Myriad Landscape 1 Nykthos, Shrine to Nyx 1 Path of Ancestry 1 Rogue's Passage 1 Three Tree City 1 War Room 1 Windbrisk Heights 17 Plains There we go

Luckily, if winning games with big haymakers is your cup of tea, theres an exciting archetype in Duel Commander that could be right up your alley
Even just a couple of turns should allow you to build a reasonable army if you already have some zombies
For example, Delver of Secrets has a triggered ability occurring when you reveal an instant or sorcery from the top of your library while Bloodline Keeper has an activated ability with a cost to transform it (in this case, paying a black mana)